AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games on Android in Ecuador Q2 2022
Discover how the top 5 entertainment mascot games performed on the Android platform in Ecuador during Q2 2022, with data insights from Sensor Tower.
During the second quarter of 2022, the top 5 entertainment mascot games on the Android platform in Ecuador showcased notable trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular games, with data insights provided by Sensor Tower.
Sonic Forces: PvP Battle Race from SEGA saw an interesting fluctuation in its metrics. Weekly revenue began at around $47 and reached a peak of $150 in early May, before experiencing a slight decline to $65 by the end of June. Weekly downloads followed a similar trend, starting at 5.2K and peaking at 24K in late April, before stabilizing around 9.1K in the final week of June. Weekly active users increased significantly from 42K to a high of 108K in early May, before settling at approximately 78K by the end of the quarter.
Disney Emoji Blitz Game by Jam City, Inc. had a relatively stable performance. Weekly revenue fluctuated slightly, starting at $53 and averaging around $30 for most of the quarter. Weekly downloads were modest, with a peak of 85 in late March and a low of 9 in early May, ending the quarter at 36. The game maintained a consistent number of weekly active users, ranging between 703 and 839 throughout the quarter.
Sonic Dash Endless Runner Game, another title from SEGA, exhibited robust weekly downloads, starting at 11.6K and peaking at nearly 20K in mid-April, before tapering off to 11.1K by the end of June. Weekly revenue saw a peak of $63 in late May but generally hovered around $20. Weekly active users remained relatively steady, ranging from 161K to 188K throughout the quarter.
Angry Birds Dream Blast by Rovio Entertainment Corporation showed a significant increase in weekly downloads, starting at 132 and rising to 648 by the end of June. Despite this increase, weekly revenue remained relatively stable, averaging around $20. Weekly active users also demonstrated steady growth, increasing from 3.3K to about 4.8K over the course of the quarter.
My Little Pony: Magic Princess from Gameloft SE had a consistent performance in weekly downloads, ranging from 1.2K to 2.3K. Weekly revenue saw minor fluctuations, with peaks and troughs, starting at $3 and reaching up to $22 in late May. The game maintained a steady number of weekly active users, varying between 14.5K and 17.7K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.